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//! Network formats and container messages

mod action;
pub use action::*;

mod req;
pub use req::*;

mod resp;
pub use resp::*;

mod update;
pub use update::*;

use crate::{
    data::{Color, Player},
    map::Map,
    Id,
};
use serde::{Deserialize, Serialize};

/// An alias for a User's ID
pub type UserId = usize;

/// Represents a user payload
#[derive(Copy, Clone, Serialize, Deserialize)]
pub struct User {
    /// The internal user ID
    pub id: UserId,
    /// The auth token provided by the client
    pub token: Id,
    /// Whether the scores will be tracked
    pub registered: bool,
}

/// A more lobby specific abstraction for a user
#[derive(Clone, Serialize, Deserialize)]
pub struct LobbyUser {
    /// The user ID
    pub id: UserId,
    /// Their nick name
    pub name: String,
    /// Are they ready?
    pub ready: bool,
    /// Are they the lobby admin?
    pub admin: bool,
    /// The colour they will be in the match
    pub color: Color,
}

/// An alias for a Room ID
pub type LobbyId = usize;

/// Represent a lobby
#[derive(Clone, Serialize, Deserialize)]
pub struct Lobby {
    /// The ID of the lobby
    pub id: LobbyId,
    /// A set of user IDs
    pub players: Vec<LobbyUser>,
    /// The name of the map
    pub map: String,
    /// Settings
    pub settings: Vec<String>,
}

/// An alias for a match ID
pub type MatchId = usize;