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-rw-r--r--games/rstnode/rst-client/src/graphics/entities/mod.rs31
1 files changed, 14 insertions, 17 deletions
diff --git a/games/rstnode/rst-client/src/graphics/entities/mod.rs b/games/rstnode/rst-client/src/graphics/entities/mod.rs
index 17f26a8e5a70..a3289f6f412d 100644
--- a/games/rstnode/rst-client/src/graphics/entities/mod.rs
+++ b/games/rstnode/rst-client/src/graphics/entities/mod.rs
@@ -3,9 +3,10 @@
//! Generally the naming convention should be: `{type}Rndr`
//! (`Renderer`, but shorter).
+use crate::color;
use super::prelude::*;
-use rst_core::data::Node;
+use rst_core::data::{Owner, Node, Color};
use std::sync::Arc;
/// A set of universal X/Y coordinates
@@ -29,23 +30,19 @@ impl Renderer for NodeRndr {
fn draw(&self, s: &ClientState, ctx: &mut Context) -> GameResult<()> {
let frame = s.assets().find("frame/frame_s").unwrap();
+ let icon = s.assets().find("relay/relay1").unwrap();
+
+ let x = self.loc.0 - frame.width() as f32;
+ let y = self.loc.1 - frame.height() as f32;
+
+ let color = match self.inner.owner {
+ Owner::Player(ref p) => color::to(p.color),
+ Owner::Neutral => color::to(Color::white()),
+ };
+
+ frame.draw(ctx, DrawParam::new().dest([x, y]).color(color))?;
+ icon.draw(ctx, DrawParam::new().dest([x, y]).color(color))?;
- frame.draw(
- ctx,
- DrawParam::new().dest([256.0, 256.0]).color(graphics::RED),
- )?;
-
- let circ = Mesh::new_circle(
- ctx,
- DrawMode::fill(),
- Point2::from(&self.loc),
- 64.0,
- 0.1,
- graphics::WHITE,
- )
- .unwrap();
-
- circ.draw(ctx, DrawParam::new()).unwrap();
Ok(())
}
}