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diff --git a/apps/novelist-mode.el/README.md b/apps/novelist-mode.el/README.md new file mode 100644 index 000000000000..c3f4cc9b4c36 --- /dev/null +++ b/apps/novelist-mode.el/README.md @@ -0,0 +1,58 @@ +<div align="center"> + <img src="assets/novelist.png" /> +</div> + +<div align="center"> +<h1>novelist-mode.el</h1> +</div> + +<div align="center"> +<img src="https://img.shields.io/travis/novelistapp/novelist/master.svg?style=for-the-badge" height="28px" /> <img src="https://forthebadge.com/images/badges/for-sharks.svg" height="28px" /> <img src="https://forthebadge.com/images/badges/compatibility-emacs.svg" height="28px" /> +</div> + +<br /> + +An emacs major mode for writing novels, short stories, and other forms +of prose. novelist-mode manages your projects data files, chapter +layouts, and additional story metadata. Supports externally linked +universes, to allow sharing notes between projects. + +Emacs is a extensible free software text editor, providing the engine +for novelist-mode. + + +## Features + +novelist-mode helps you manage your projects and story resources. It +uses interactive menus in emacs to achieve this. All functions are +also directly callable, to be used in your own keybindings. + +- `novelist-project-create` create a new project structure on disk +- `novelist-add (type, name, path)` add a new resource to the project +- `novelist-delete (path, &optional purge)` soft-remove a resource + from the project, moving it to trash, or optionally actually + deleting it. +- `novelist-path-overview` toggle the project explorer sidebar +- `novelist-path-notes (&optional path)` show note buffer for selected + path (or any other if given the argument) +- `novelist-path-metadata (&optional path)` show metadata panel for + selected path (or any other) + + +## Overview + +A project is structured into chapter and scenes. When exporting a +section, all children will be concatinated according to the export +config (for example put ` - *** - ` separator between sections). + +Additionally to the main script part of your project there are +associated resources available. When writing, you might want to swap +out parts, build alternative timelines to see which one might play +better, or just have notes on your characters and universe. When +adding a resource you will be asked for a template (or blank). When +creating a templated resource, it will be sorted into the appropriate +category (for example characters, or place-descriptions). These parts +will not be exported from your project, even when you select the +entire project for export. + +<img src="assets/early-demo.png" /> |