diff options
author | Katharina Fey <kookie@spacekookie.de> | 2021-02-14 00:06:14 +0100 |
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committer | Katharina Fey <kookie@spacekookie.de> | 2021-02-14 00:06:14 +0100 |
commit | effbdeed66e8de8e769b8ac069926ad1a9110e62 (patch) | |
tree | e4522354e53266204aa9962caccde55d8c815092 /games/rstnode/rst-core/src/wire/proto/mod.rs | |
parent | 5dab336049dbc6817e9ff212998690f59f6bbfa8 (diff) |
* Add an inbox/ outbox system to server components
* Define a data flow from Request -> computation -> Update
* Create simple handlers to call server or client code for requests
Diffstat (limited to 'games/rstnode/rst-core/src/wire/proto/mod.rs')
-rw-r--r-- | games/rstnode/rst-core/src/wire/proto/mod.rs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/games/rstnode/rst-core/src/wire/proto/mod.rs b/games/rstnode/rst-core/src/wire/proto/mod.rs new file mode 100644 index 000000000000..07598bc85540 --- /dev/null +++ b/games/rstnode/rst-core/src/wire/proto/mod.rs @@ -0,0 +1,25 @@ +//! This module implements the client-server game protocol + +use super::{Request, Response}; + +pub enum NetErr { + Refused, + Dropped, + Timeout, + BadData, +} + +/// Use this function to send a request to a partical remote +/// +/// The function makes sure that you get a valid response back, but +/// does not yet ensure that this response is correct for the request +/// in question. +pub fn request_to(r: Request, remote: String) -> Result<Response, NetErr> { + todo!() +} + +/// Use this function to send a response to a client +pub fn response_to(r: Response, client: String) -> Result<(), NetErr> { + todo!() +} + |