From effbdeed66e8de8e769b8ac069926ad1a9110e62 Mon Sep 17 00:00:00 2001 From: Katharina Fey Date: Sun, 14 Feb 2021 00:06:14 +0100 Subject: rstnode: refactoring server and client components into rst-core * Add an inbox/ outbox system to server components * Define a data flow from Request -> computation -> Update * Create simple handlers to call server or client code for requests --- games/rstnode/rst-core/src/wire/proto/mod.rs | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 games/rstnode/rst-core/src/wire/proto/mod.rs (limited to 'games/rstnode/rst-core/src/wire/proto/mod.rs') diff --git a/games/rstnode/rst-core/src/wire/proto/mod.rs b/games/rstnode/rst-core/src/wire/proto/mod.rs new file mode 100644 index 000000000000..07598bc85540 --- /dev/null +++ b/games/rstnode/rst-core/src/wire/proto/mod.rs @@ -0,0 +1,25 @@ +//! This module implements the client-server game protocol + +use super::{Request, Response}; + +pub enum NetErr { + Refused, + Dropped, + Timeout, + BadData, +} + +/// Use this function to send a request to a partical remote +/// +/// The function makes sure that you get a valid response back, but +/// does not yet ensure that this response is correct for the request +/// in question. +pub fn request_to(r: Request, remote: String) -> Result { + todo!() +} + +/// Use this function to send a response to a client +pub fn response_to(r: Response, client: String) -> Result<(), NetErr> { + todo!() +} + -- cgit v1.2.3