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authorKatharina Fey <kookie@spacekookie.de>2019-01-21 14:19:50 +0100
committerKatharina Fey <kookie@spacekookie.de>2019-01-21 14:19:50 +0100
commit1ce9d9d8997254613650c31db7b70722f336aa28 (patch)
treedf2c3052d47645854c8894b5322c3dcbde1adf47
parent83085252205f744147edea2d15449c3d3f08fd45 (diff)
Final final changes
-rw-r--r--content/blog/103_rust_2019.md8
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diff --git a/content/blog/103_rust_2019.md b/content/blog/103_rust_2019.md
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+++ b/content/blog/103_rust_2019.md
@@ -68,13 +68,13 @@ Like hitting a moving target.
To some extent this is how most software development works,
unless you are working towards a *very* well defined spec!
-Having the same team be in charge of both the overall
+Having the same group of people be in charge of both the overall
vision for a system and it's implementation isn't a bad thing,
*given that the system is small enough!*
-This is where teams come in!
-Splitting up the community into groups of people who work on the same stuff,
-in smaller numbers, so that collaboration on this scale becomes possible again.
+And this is where teams come in!
+Splitting up the community into smaller groups who work on the same stuff,
+so that this kind of collaboration becomes possible again.
In a way, the Rust 2018 working groups were inspired by the same idea.
The difference between teams and working groups being,