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//! Update to the game state
use super::UserId;
use serde::{Deserialize, Serialize};
/// An update provided by the game server
#[derive(Serialize, Deserialize)]
pub enum Update {
/// Update made to a node
Node(NodeUpdate),
/// Update made to a link
Link(LinkUpdate),
/// Update made to a packet
Packet(PacketUpdate),
/// Update made to the user set
User(UserUpdate),
/// An error occured, can be non-fatal
Error(UpdateError),
}
/// Update made to a node
#[derive(Serialize, Deserialize)]
pub enum NodeUpdate {}
/// Update made to a link
#[derive(Serialize, Deserialize)]
pub enum LinkUpdate {}
/// Update made to a packet
#[derive(Serialize, Deserialize)]
pub enum PacketUpdate {}
/// Update made to the user set
#[derive(Serialize, Deserialize)]
pub enum UserUpdate {
UserLeft(UserId),
}
/// An error occured, can be non-fatal
#[derive(Serialize, Deserialize)]
pub enum UpdateError {
/// You are the last user in the match
LastUser,
}
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