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use super::{action::Action, User, LobbyId, MatchId};
use serde::{Deserialize, Serialize};
/// A message sent from the game client to the server
#[derive(Serialize, Deserialize)]
pub enum Request {
/// Register yourself with the game server
Register(String, String),
/// Login to your user session
///
/// This user can't log into the system from another computer
Login(String, String),
/// Close your user session
Logout(User),
/// Start an anonymous session
Anonymous(String),
/// A user joins a game lobby
Join(User, LobbyId),
/// A user leaves a game lobby
Leave(User, LobbyId),
/// Mark a user as ready
Ready(User, LobbyId, bool),
/// Try to start the match
StartReq(User, LobbyId),
/// Send a move in the game
GameAction(User, MatchId, Action),
/// Leave the match (forfeit)
LeaveGame(User, MatchId),
}
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