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//! Network formats and container messages

mod action;
mod req;
mod resp;
mod update;

use crate::{
    data::{Color, Player},
    map::Map,
};
use serde::{Deserialize, Serialize};

/// An alias for a User's ID
pub type UserId = usize;

/// Represents a user payload
#[derive(Serialize, Deserialize)]
pub struct User {
    /// The internal user ID
    id: UserId,
    /// The auth token provided by the client
    token: String,
    /// Whether the scores will be tracked
    registered: bool,
}

/// A more lobby specific abstraction for a user
#[derive(Serialize, Deserialize)]
struct LobbyUser {
    /// The user ID
    id: UserId,
    /// Their nick name
    name: String,
    /// Are they ready?
    ready: bool,
    /// The colour they will be in the match
    color: Color,
}

/// An alias for a Room ID
pub type LobbyId = usize;

/// Represent a lobby
#[derive(Serialize, Deserialize)]
pub struct Lobby {
    /// The ID of the lobby
    id: LobbyId,
    /// A set of user IDs
    players: Vec<LobbyUser>,
    /// The name of the map
    map: String,
    /// Settings
    settings: Vec<String>,
}

/// An alias for a match ID
pub type MatchId = usize;

/// Mapping users to a player in game
#[derive(Serialize, Deserialize)]
pub struct MatchUser {
    user: User,
    player: Player,
}

#[derive(Serialize, Deserialize)]
pub struct Match {
    /// The match id
    id: MatchId,
    /// The list of active players
    players: Vec<MatchUser>,
    /// The active game map
    map: Map,
}