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//! Implements a map graph and world logic
use crate::{
data::{Link, Node},
server::{Result, ServerErr},
wire::Response
};
use async_std::sync::Arc;
use serde::{Deserialize, Serialize};
use std::collections::BTreeMap;
/// A map that people fight on
///
/// A map is defined by it's graph relationships, but also where on
/// the map nodes are placed, how much spacing there is, etc. All
/// this information is encoded in the same structs because it's
/// static, and just more convenient.
#[derive(Default, Serialize, Deserialize)]
pub struct Map {
/// Node IDs mapped to node objects
nodes: BTreeMap<u16, Arc<Node>>,
/// Link IDs mapped to link objects
links: BTreeMap<u16, Arc<Link>>,
}
impl Map {
pub fn new() -> Arc<Self> {
Arc::new(Self::default())
}
pub fn update<F>(&mut self, cb: F) -> Result<Response>
where
F: Fn(&mut Map) -> Result<Response>,
{
unimplemented!()
}
}
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