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//! The file formats backing maps and other configs

use crate::data::{NodeId, LinkId};
use serde::{Serialize, Deserialize};
use std::path::Path;

/// A config tree that describes a map
#[derive(Serialize, Deserialize)]
pub struct MapCfg {
    /// The set of nodes
    pub nodes: Vec<NodeCfg>,
    /// Links connecting nodes
    pub links: Vec<LinkCfg>,
    /// Default spawn points (player count)
    pub spawns: Vec<SpawnCfg>,
}

#[derive(Serialize, Deserialize)]
pub struct NodeCfg {
    /// Node ID
    pub id: NodeId,
    /// Render/world position
    pub x: f64,
    pub y: f64,
}

#[derive(Serialize, Deserialize)]
pub struct LinkCfg {
    /// The link ID
    id: LinkId,
    /// List of connectioned nodes
    con: Vec<NodeId>,
}

#[derive(Serialize, Deserialize)]
pub struct SpawnCfg {
    /// The node of the spawn point
    pub n_id: NodeId,
    /// At what number of players is this spawn available?
    pub max_players: usize,
}