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//! Network formats and container messages
mod env;
pub use env::*;
pub mod game;
mod proto;
pub use proto::*;
mod resp;
pub use resp::*;
mod req;
pub use req::*;
use crate::{data::Color, Id};
use serde::{Deserialize, Serialize};
/// An alias for a User's ID
pub type UserId = usize;
/// Represents a user payload
#[derive(Copy, Clone, Serialize, Deserialize)]
pub struct User {
/// The internal user ID
pub id: UserId,
/// The auth token provided by the client
pub token: Id,
/// Whether the scores will be tracked
pub registered: bool,
}
/// A more lobby specific abstraction for a user
#[derive(Clone, Serialize, Deserialize)]
pub struct LobbyUser {
/// The user ID
pub id: UserId,
/// Their nick name
pub name: String,
/// Are they ready?
pub ready: bool,
/// Are they the lobby admin?
pub admin: bool,
/// The colour they will be in the match
pub color: Color,
}
/// An alias for a Room ID
pub type LobbyId = usize;
/// Represent a lobby
#[derive(Clone, Serialize, Deserialize)]
pub struct Lobby {
/// The ID of the lobby
pub id: LobbyId,
/// A set of user IDs
pub players: Vec<LobbyUser>,
/// The name of the map
pub map: String,
/// Settings
pub settings: Vec<String>,
}
/// An alias for a match ID
pub type MatchId = usize;
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