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//! RST Node game client

mod assets;
mod cli;
mod constants;
mod ctx;
mod graphics;
mod settings;
mod state;
mod window;

#[allow(unused)]
pub(crate) use settings::{GameSettings, GraphicsSettings, WindowSettings};
pub(crate) use state::*;

fn main() {
    let settings = settings::default();

    let state = ClientState::new(&settings);
    window::run(&settings, state)
}