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//! Handle user CLI inputs
use crate::{
constants::{NAME, VERSION},
settings::WindowMode,
GameSettings,
};
use clap::{App, Arg};
use std::path::PathBuf;
/// Run CLI parser and parse options into GameSettings structure
pub fn parse(settings: &mut GameSettings) {
let app = App::new(NAME)
.version(VERSION)
.author("Bread Machine (Katharina Fey <kookie@spacekookie.de)")
.about("Main game client - consider running the game via the launcher instead")
.arg(
Arg::with_name("assets")
.required(true)
.takes_value(true)
.help("Specify the path to load assets from"),
)
.arg(
Arg::with_name("width")
.short("w")
.takes_value(true)
.help("Set the desired game window width"),
)
.arg(
Arg::with_name("height")
.short("h")
.takes_value(true)
.help("Set the desired game window height"),
)
.arg(
Arg::with_name("fullscreen")
.short("f")
.help("Specify if the game should run full screen"),
);
let matches = app.get_matches();
if let Some(assets) = matches.value_of("assets") {
settings.assets = Some(PathBuf::new().join(assets));
}
if let Some(width) = matches.value_of("width") {
settings.window.width = str::parse(width).unwrap();
}
if let Some(height) = matches.value_of("height") {
settings.window.height = str::parse(height).unwrap();
}
if matches.is_present("fullscreen") {
settings.window.window_mode = WindowMode::Fullscreen;
}
}
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