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* godot: 3.2.2 -> 3.2.3Fabian Thorand2020-10-021-2/+2
* godot-server: init at 3.2.2Yusuf Bera Ertan2020-08-221-0/+18
* godot-headless: init at 3.2.2Yusuf Bera Ertan2020-08-221-0/+18
* godot: 3.2.1 -> 3.2.2tilpner2020-07-073-25/+30
* godot: 3.2 -> 3.2.1josephtheengineer2020-03-231-2/+2
* godot: 3.1.2 -> 3.2Andrew Abbott2020-02-132-6/+5
* godot: 3.1.1 -> 3.1.2André-Patrick Bubel2019-12-041-2/+2
* treewide: name -> pname (easy cases) (#66585)volth2019-08-151-1/+1
* godot: 3.1 -> 3.1.1R. RyanTM2019-05-011-2/+2
* godot: 3.0.6 -> 3.1tilpner2019-03-213-15/+25
* treewide: use scons setup hookMatthew Bauer2018-11-131-4/+3
* godot: 3.0.4 -> 3.0.6R. RyanTM2018-09-061-2/+2
* godot: 3.0.3 -> 3.0.4 (#42507)R. RyanTM2018-06-241-2/+2
* godot: 3.0.2 -> 3.0.3R. RyanTM2018-06-191-2/+2
* godot: add a dev output containing the gdnative headersJames Kay2018-05-021-12/+14
* godot: add application metadata and man page to share.Corey O'Connor2018-04-041-0/+13
* godot: don't require gcc5James Kay2018-03-191-2/+2
* godot: simplify pkg_config_additions.patchJames Kay2018-03-191-8/+4
* godot: update patches for 3.0.2James Kay2018-03-191-6/+8
* godot: fix stupid typoJames ‘Twey’ Kay2018-03-181-2/+2
* godot: 3.0 -> 3.0.2James Kay2018-03-161-2/+2
* godot: restrict build platforms to [ "i686-linux" "x86_64-linux" ]James Kay2018-03-161-1/+1
* godot: stop build process from looking in global directoriesJames Kay2018-03-162-2/+21
* godot: clean up output pathJames Kay2018-03-161-2/+2
* godot: 2.1.4 -> 3.0James Kay2018-03-162-13/+26
* treewide: transition mesa to libGLU_combinedAlexander V. Nikolaev2018-02-241-1/+1
* treewide: transition from mesa_glu to libGLUAlexander V. Nikolaev2018-02-241-2/+2
* godot: remove -stable suffix from versionJoerg Thalheim2017-11-131-2/+2
* godot: 2.1.3 -> 2.1.4Jason Hilton2017-11-131-4/+4
* treewide: Manual fix more pkg-config build-inputsJohn Ericson2017-09-211-1/+2
* godot: homepage link with httpSJean-Pierre PRUNARET2017-08-171-1/+1
* godot 2.1.1-stable -> 2.1.3-stableRobin Raymond2017-07-082-4/+4
* mesa: reduce usage of the attribute and explain whyVladimír Čunát2017-04-161-2/+2
* godot: init at 2.1.1-stableRichard Zetterberg2017-01-062-0/+52