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* Cleaning up build filesKatharina Fey2021-03-092-0/+9
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* rstnode: basic event loop usage (prototype)Katharina Fey2021-02-2611-92/+174
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* rstnode: implement basic layered event handlersKatharina Fey2021-02-261-0/+20
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* rstnode: implement central event handling and handler layeringKatharina Fey2021-02-2117-156/+647
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* rstnode: basic ui abstraction (text button)Katharina Fey2021-02-214-1/+189
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* Updating READMEsKatharina Fey2021-02-201-4/+15
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* rstnode: add basic map i/o mechanism for server and clientKatharina Fey2021-02-1914-50/+153
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* Updating image links in READMEsKatharina Fey2021-02-181-1/+1
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* rstnode: refactoring server and client components into rst-coreHEADmasterKatharina Fey2021-02-1445-187/+1102
| | | | | | * Add an inbox/ outbox system to server components * Define a data flow from Request -> computation -> Update * Create simple handlers to call server or client code for requests
* rstnode: add network packet envelope to wire typesKatharina Fey2021-02-119-10/+143
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* rstnode: implement viewport scrolling and zoomingKatharina Fey2021-02-074-13/+80
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* rstnode: implement viewport shiftingKatharina Fey2021-02-076-10/+187
| | | | | | | | | | | | | | | A bit of a rant: it's fucking ridiculous how much work it is to subtract two points from each other with mint + nalgebra. I ended up adding a complete `Vector2` implementation in this commit because I got fed up with it. Consider this the unofficial start of librgx (rust graphics x), which will basically become a libgdx in Rust, and the basis for the little game engine. Not to mention that ggez probably won't be maintained past version 0.6.0 unless some other maintainer takes over (I guess that could always happen). Anyway, I'm annoyed!
* rstnode: basic mouse input handlingKatharina Fey2021-02-074-6/+74
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* rstnode: some client cleanups and better colour handlingKatharina Fey2021-02-074-23/+22
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* rstnode: delete rogue assets and update node coloursKatharina Fey2021-02-077-22/+22
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* rstnode: basic asset loading and prototype sprite renderingKatharina Fey2021-02-0722-25/+451
| | | | | | | | | * restructure assets directory * implement asset loading and dynamic conversion to sprites * reload sprites with unique URIs to load at runtime * provide an updated renderer API to give access to client state * use new APIs to draw a single node frame on screen * use colour APIs to dynamically change node frame colour
* rstnode: add basic node assetsKatharina Fey2021-02-0712-15/+1247
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* rstnode: create small graphics exampleKatharina Fey2021-02-0615-486/+1470
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* rstnode: restructure project into workspace and sub-cratesKatharina Fey2021-02-0635-118/+267
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* rstnode: update README and add logoKatharina Fey2021-01-294-24/+182
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* rstnode: update build infrastructure and dependenciesKatharina Fey2021-01-294-3/+25
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* rstnode: update dependencies and fixing game buildKatharina Fey2021-01-297-1256/+1521
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* Add 'games/rstnode/' from commit '78d813b2a119b314349555387669f9c33727c5b1'Katharina Fey2021-01-2929-0/+5414
git-subtree-dir: games/rstnode git-subtree-mainline: 9765d1e42dc9d1d3a90f54d87cebdd7ab4549417 git-subtree-split: 78d813b2a119b314349555387669f9c33727c5b1