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-rw-r--r--src/_if.rs20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/_if.rs b/src/_if.rs
index 91cb3a2daf18..59d80fb165af 100644
--- a/src/_if.rs
+++ b/src/_if.rs
@@ -1,11 +1,11 @@
//! A common trait interface between the server and the client
use crate::wire::{
- Action, AuthErr, Lobby, LobbyId, MatchErr, MatchId, RegErr, RoomErr, RoomUpdate, UpdateState,
+ Action, AuthErr, Lobby, LobbyErr, LobbyId, LobbyUpdate, MatchErr, MatchId, RegErr, UpdateState,
User, UserId,
};
-use async_trait::async_trait;
use async_std::sync::Arc;
+use async_trait::async_trait;
use chrono::{DateTime, Utc};
/// The main game interface implemented by the server and client
@@ -24,19 +24,25 @@ pub trait GameIf {
async fn anonymous(self: Arc<Self>, name: String) -> Result<User, AuthErr>;
/// Join a match-making lobby
- async fn join(self: Arc<Self>, user: User, lobby: LobbyId) -> Result<Lobby, RoomErr>;
+ async fn join(self: Arc<Self>, user: User, lobby: LobbyId) -> Result<Lobby, LobbyErr>;
/// Leave a match-making lobby
- async fn leave(self: Arc<Self>, user: User, lobby: LobbyId) -> Result<(), RoomErr>;
+ async fn leave(self: Arc<Self>, user: User, lobby: LobbyId) -> Result<(), LobbyErr>;
/// Set the player's ready state
- async fn ready(self: Arc<Self>, user: User, lobby: LobbyId, ready: bool) -> RoomUpdate;
+ async fn ready(
+ self: Arc<Self>,
+ user: User,
+ lobby: LobbyId,
+ ready: bool,
+ ) -> Result<LobbyUpdate, LobbyErr>;
/// Send a start request (as lobby admin)
- async fn start_req(self: Arc<Self>, user: User, lobby: LobbyId) -> DateTime<Utc>;
+ async fn start_req(self: Arc<Self>, user: UserId, lobby: LobbyId) -> Result<DateTime<Utc>, LobbyErr>;
/// Perform a game action as a user
- async fn perform_action(self: Arc<Self>, user: User, mtch: MatchId, act: Action) -> UpdateState;
+ async fn perform_action(self: Arc<Self>, user: User, mtch: MatchId, act: Action)
+ -> UpdateState;
/// Leave a match
async fn leave_match(self: Arc<Self>, user: User, mtch: MatchId) -> Result<(), MatchErr>;