diff options
Diffstat (limited to 'games/rstnode/rst-core/src/wire/update.rs')
-rw-r--r-- | games/rstnode/rst-core/src/wire/update.rs | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/games/rstnode/rst-core/src/wire/update.rs b/games/rstnode/rst-core/src/wire/update.rs new file mode 100644 index 000000000000..a1b47ff07e50 --- /dev/null +++ b/games/rstnode/rst-core/src/wire/update.rs @@ -0,0 +1,72 @@ +//! Update to the game state + +use super::UserId; +use crate::data::{NodeId, PacketId, Player, Upgrade}; +use serde::{Deserialize, Serialize}; + +/// An update provided by the game server +#[derive(Serialize, Deserialize)] +pub enum Update { + /// Update made to a node + Node(NodeUpdate), + /// Update made to a link + Link(LinkUpdate), + /// Update made to a packet + Packet(PacketUpdate), + /// Update made to the user set + User(UserUpdate), + /// An error occured, can be non-fatal + Error(UpdateError), +} + +/// Update made to a node +#[derive(Serialize, Deserialize)] +pub enum NodeUpdate { + /// The node owner changed + Owner(Player), + /// Represent a new upgrade state + Level { node: NodeId, new: Upgrade }, + /// A new packet was consumed from a link + NewPacket(PacketId), + /// Remove a packet from the node buffer + SentPacket(PacketId), + /// Dropped a packet + DropPacket(PacketId), +} + +/// Update made to a link +#[derive(Serialize, Deserialize)] +pub enum LinkUpdate { + /// Take a packet from a node's buffer + TakePacket(PacketId), + /// Give a packet to a node's buffer + GivePacket(PacketId), +} + +/// Update made to a packet +#[derive(Serialize, Deserialize)] +pub enum PacketUpdate { + /// Advance a packet along one step along the link + Increment(PacketId), +} + +/// Update made to the user set +#[derive(Serialize, Deserialize)] +pub enum UserUpdate { + UserLeft(UserId), +} + +/// An error occured, can be non-fatal +#[derive(Serialize, Deserialize)] +pub enum UpdateError { + /// You are the last user in the match + LastUser, + /// The game crashed, so kick all + GameCrashed, + /// The server's time was behind the client time + /// + /// This means that newer events will be dropped from the map + /// state. This should prompt the client to warn the user this + /// has happened, then resync the time of the game states. + TimeAheadServer, +} |