diff options
Diffstat (limited to 'games/rstnode/rst-core/src/config/mod.rs')
-rw-r--r-- | games/rstnode/rst-core/src/config/mod.rs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/games/rstnode/rst-core/src/config/mod.rs b/games/rstnode/rst-core/src/config/mod.rs new file mode 100644 index 000000000000..447c0fcbcc35 --- /dev/null +++ b/games/rstnode/rst-core/src/config/mod.rs @@ -0,0 +1,50 @@ +//! The file formats backing maps and other configs +//! +//! When creating maps to share with other clients, or to load into a +//! server, these types can be constructed with the YML description +//! format, outlined in [load_map](config::io::load_map) + +mod io; +pub use io::*; + +use crate::data::{LinkId, NodeId}; +use serde::{Deserialize, Serialize}; + +/// A config tree that describes a map +#[derive(Serialize, Deserialize)] +pub struct MapCfg { + /// The set of nodes + pub nodes: Vec<NodeCfg>, + /// Links connecting nodes + pub links: Vec<LinkCfg>, + /// Default spawn points (player count) + pub spawns: Vec<SpawnCfg>, +} + +/// A single node on a map, with an x and y coordinate +#[derive(Serialize, Deserialize)] +pub struct NodeCfg { + /// Node ID + pub id: NodeId, + /// Render/world position + pub x: f64, + pub y: f64, +} + +/// A link between two nodes +#[derive(Serialize, Deserialize)] +pub struct LinkCfg { + /// The link ID + id: LinkId, + /// List of connectioned nodes + con: (NodeId, NodeId), +} + +/// Special configuration for a node to act as a player spawn point +#[derive(Serialize, Deserialize)] +pub struct SpawnCfg { + /// The node of the spawn point + pub n_id: NodeId, + /// At what number of players is this spawn available? + pub max_players: usize, +} |