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-rw-r--r--games/rstnode/rst-client/src/assets.rs44
1 files changed, 44 insertions, 0 deletions
diff --git a/games/rstnode/rst-client/src/assets.rs b/games/rstnode/rst-client/src/assets.rs
new file mode 100644
index 000000000000..7e368b8d4c16
--- /dev/null
+++ b/games/rstnode/rst-client/src/assets.rs
@@ -0,0 +1,44 @@
+use ggez::graphics::Image;
+use std::{collections::BTreeMap, path::Path};
+
+/// Construct a `node` prefixed URI
+pub fn node(tt: &str) -> URI {
+ ("node/".to_owned() + tt).into()
+}
+
+#[derive(Clone, Debug, Eq, PartialEq, Ord, PartialOrd)]
+pub struct URI(String, String);
+
+impl From<&'static str> for URI {
+ fn from(s: &'static str) -> Self {
+ let mut v: Vec<_> = s.split("/").collect();
+ Self(v.remove(0).into(), v.remove(0).into())
+ }
+}
+
+impl From<String> for URI {
+ fn from(s: String) -> Self {
+ let mut v: Vec<_> = s.split("/").collect();
+ Self(v.remove(0).into(), v.remove(0).into())
+ }
+}
+
+/// Asset loader
+pub struct Assets {
+ inner: BTreeMap<URI, Image>,
+}
+
+impl Assets {
+ pub fn load(p: &Path) -> Self {
+ Self {
+ inner: Default::default(),
+ }
+ }
+}
+
+
+/// A utility function to take an SVG and render it to a raster image
+/// according to a render spec
+fn load_svg(p: &Path) -> () {
+
+}