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author | Katharina Fey <kookie@spacekookie.de> | 2021-02-06 19:40:53 +0100 |
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committer | Katharina Fey <kookie@spacekookie.de> | 2021-02-06 19:42:04 +0100 |
commit | cf9392a33bb99ae581f818d3ddb8be1231521a02 (patch) | |
tree | 8295d8a4ed199c3263eadd8f1a508b98567a44f7 /games/rstnode/rst-core/src/_match.rs | |
parent | 56d96b2f22bf6a61ff992b000215dc3a2c2448ad (diff) |
rstnode: restructure project into workspace and sub-crates
Diffstat (limited to '')
-rw-r--r-- | games/rstnode/rst-core/src/_match.rs (renamed from games/rstnode/src/_match.rs) | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/games/rstnode/src/_match.rs b/games/rstnode/rst-core/src/_match.rs index 6ae69c54e935..ce75af5af393 100644 --- a/games/rstnode/src/_match.rs +++ b/games/rstnode/rst-core/src/_match.rs @@ -10,6 +10,11 @@ use serde::{Deserialize, Serialize}; use std::collections::VecDeque; /// Describes a match for the server +/// +/// This type implements the partial [GameIf](crate::GameIf) API to +/// allow client to queue commands from players. The server +/// implementation runs a simulation for each match that is running on +/// it. pub struct Match { /// The match id pub id: MatchId, |