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authorKatharina Fey <kookie@spacekookie.de>2021-02-07 22:48:48 +0100
committerKatharina Fey <kookie@spacekookie.de>2021-02-07 22:48:48 +0100
commitb53b19ee469801b2aaa02dc7ee244892269550c4 (patch)
treee861a548525fff058070796df83ebfcb16f56041 /games/rstnode/.gitignore
parentf9d4d7ec0198f192f53e583c259e35350fe9fb62 (diff)
rstnode: implement viewport shifting
A bit of a rant: it's fucking ridiculous how much work it is to subtract two points from each other with mint + nalgebra. I ended up adding a complete `Vector2` implementation in this commit because I got fed up with it. Consider this the unofficial start of librgx (rust graphics x), which will basically become a libgdx in Rust, and the basis for the little game engine. Not to mention that ggez probably won't be maintained past version 0.6.0 unless some other maintainer takes over (I guess that could always happen). Anyway, I'm annoyed!
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