use crate::{ error::Error, wire::{ AuthErr, Lobby, LobbyErr, LobbyId, LobbyUpdate, MatchErr, RegErr, Response, UpdateState, User, UserId, }, }; use chrono::{DateTime, Utc}; pub fn register(r: Result) -> Response { Response::Register(r) } pub fn login(r: Result) -> Response { Response::Login(r) } pub fn logout(r: Result<(), AuthErr>) -> Response { Response::Logout(r) } pub fn rooms(r: Vec<(String, LobbyId)>) -> Response { Response::Rooms(r) } pub fn join(r: Result) -> Response { Response::Join(r) } pub fn leave(r: Result<(), LobbyErr>) -> Response { Response::Leave(r) } pub fn ready(r: LobbyUpdate) -> Response { Response::Ready(r) } pub fn start_req(r: DateTime) -> Response { Response::StartReq(r) } pub fn game_update(r: UpdateState) -> Response { Response::GameUpdate(r) } pub fn leave_game(r: Result<(), MatchErr>) -> Response { Response::LeaveGame(r) } pub fn invalid() -> Response { Response::Invalid }