mod cli; mod constants; mod ctx; mod graphics; mod settings; mod state; mod window; pub(crate) use settings::*; pub(crate) use state::*; fn main() { let settings = default(); let state = ClientState::new(&settings); window::run(&settings, state) // let my_game = GameState::new(&mut ctx); // // Run! // event::run(ctx, eloop, my_game); }