//! Small context builder use crate::{ constants::{AUTHORS, NAME, VERSION}, GameSettings, }; use ggez::{ conf::{WindowMode, WindowSetup}, ContextBuilder, }; /// Construct a context builder with default & user window settings pub fn build(settings: &GameSettings) -> ContextBuilder { ContextBuilder::new(NAME, AUTHORS) .window_setup(WindowSetup { title: format!("{} (v{})", NAME, VERSION), samples: (&settings.graphics.samples).into(), vsync: settings.graphics.vsync, icon: "".into(), srgb: true, }) .window_mode(WindowMode { width: settings.window.width as f32, height: settings.window.height as f32, maximized: settings.window.window_mode.maximized(), fullscreen_type: settings.window.window_mode._type(), ..Default::default() }) }