From 22c18205bcb3702ddf60f41f77f6f06554202f35 Mon Sep 17 00:00:00 2001 From: Katharina Fey Date: Sun, 22 Mar 2020 19:44:26 +0100 Subject: Updating gameplay starting mechanics, adding quadtree to map --- src/config.rs | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 src/config.rs (limited to 'src/config.rs') diff --git a/src/config.rs b/src/config.rs new file mode 100644 index 000000000000..8a1b0b4deb0a --- /dev/null +++ b/src/config.rs @@ -0,0 +1,41 @@ +//! The file formats backing maps and other configs + +use crate::data::{NodeId, LinkId}; +use serde::{Serialize, Deserialize}; +use std::path::Path; + +/// A config tree that describes a map +#[derive(Serialize, Deserialize)] +pub struct MapCfg { + /// The set of nodes + pub nodes: Vec, + /// Links connecting nodes + pub links: Vec, + /// Default spawn points (player count) + pub spawns: Vec, +} + +#[derive(Serialize, Deserialize)] +pub struct NodeCfg { + /// Node ID + pub id: NodeId, + /// Render/world position + pub x: f64, + pub y: f64, +} + +#[derive(Serialize, Deserialize)] +pub struct LinkCfg { + /// The link ID + id: LinkId, + /// List of connectioned nodes + con: Vec, +} + +#[derive(Serialize, Deserialize)] +pub struct SpawnCfg { + /// The node of the spawn point + pub n_id: NodeId, + /// At what number of players is this spawn available? + pub max_players: usize, +} -- cgit v1.2.3